Robot Game — Mission Strategy

Close to home, grouped smart.

We choose missions near home base, build attachments that do more than one job, and group missions into runs to save time in the launch area.

5

runs

450

max points

380

mission points

West → East

across the board

How we plan our runs

1 Get to know the game board.

2 Discuss which missions to attempt and which attachments they need.

3 Group missions into runs.

4 Work out the run order, sweeping from the west side of the board to the east.

Run map. [UPDATE the legend to show all five runs]

Run table

Every run, every mission.

Run 1 · 60 pts

El Trio

Mission 8: Tangled — 30

Mission 9: Research Platform — 30

Run 2 · 30 pts

Bamboo Shoot

Mission 3: Flip the Rock — 30

A leave-behind: it stays on the field.

Run 3 · 60 pts

Miso

Mission 2: Exploding Seeds — 30

Mission 5: Reaching Roots — 20

Mission 4: Lucky Leaves — 10

Run 4 · 110 pts

Bean Sprout

Mission 1: Drone Survey — 30

Mission 15: Biocentric Architecture — 10

Mission 13: Keystone Species — 30

Mission 6: Leafcutter Frenzy — 40

Run 5 · 100 pts

Nori

Mission 11: Window to the Past — 20

Mission 7: Humongous Fungus — 30

Mission 12: Forest Elder — 20

Mission 15: Biocentric Architecture — 30

Not in a run yet

Mission 10: Fragile Microhabitats — 20

Missions — 380

+ equipment inspection — 20

+ precision tokens — 50

= 450 max points

Coding

Why we chose Python over block code.

We built our own Pybricks library with basic turns and more advanced functions such as heading correction and acceleration/deceleration.

More precise

Heading correction keeps the robot on its line.

Smoother motion

Gentler speeding up and slowing down means more repeatable runs.

Easier to annotate

Comments keep everyone on the team able to read and fix the code.

Next: meet the robots

Robots & Attachments →